(After finishing your upload, also see: Useful tips after your asset upload)
- Upload folders instead of files (More info).
- Nira checks your files before upload to accelerate future uploads and ensure file integrity (More Info). This phase is indicated by the "Checking files" status. To ensure this process goes smoothly, upload from your fastest storage device, such as an NVMe or SSD. Try to avoid uploading from an HDD or network drive.
- Do not move or change any of your files during the upload, or it will fail.
- For important application specific export and upload suggestions, see the How do I export from... section of our documentation. Here are some direct links for some common applications:
- Nira supports many file types, though we suggest using .obj files for mesh/geometry uploads. If feasible, consider exporting multiple smaller .obj files (each ideally under 1 GB) instead of a single large .obj file. Instructions for this process can be found in the specific application links provided above.
- 16K or 32K texture file dimensions are suggested rather than 4K or 8K or smaller (More Info). Note, you can upload an unlimited amount of textures and/or photos.
- We currently recommend keeping your triangle count to 200 million or less per asset for the best performance and load time. You can generally achieve the best visual quality by using more texture resolution than with a higher triangle count. For example, a 50 million triangle asset with 4 x 32K textures will look dramatically better than a 200 million triangle asset with 4 x 8K textures.
- Does Nira support point clouds? Yes!
- If you're uploading a volumetric video asset, see How do I upload a volumetric video asset?
6
6
Was this article helpful?
6 out of 6 found this helpful
Articles in this section
- Useful tips before your asset upload
- How do I upload an asset to Nira?
- Where is my data stored?
- What are normals and should I include them with my models?
- Are there ideal dimensions (width and height) for texture files?
- Uploading fbx/glb files with embedded texture data is not recommended
- How do I upload a volumetric video asset?
- Image file classification during upload (photos vs. textures)
- How can I achieve the best quality textures from RealityCapture?
Add comment
Please sign in to leave a comment.