Getting Started
Everything you need to know about working with Nira
- Upload an assetDrag folders into the browser to upload, include textures, MTL and camera files, and follow progress in the Upload Jobs tab.
- Tips before uploadingUpload from fast storage, prefer OBJ files and 16K or 32K textures, and keep files unchanged during the Checking files step.
- Image classification during upload (photos or textures)How Nira sorts uploaded images into photos or textures, and how to classify them yourself with Manually classify image files.
- FBX and GLB files with embedded texturesWhy to upload FBX and GLB textures as separate PNG or JPG files instead of packing them inside the model file.
- Volumetric video uploadUpload a volumetric video as an OBJ and JPG sequence with matching names, power-of-two textures, and the Volumetric Video option.
- Photogrammetry capture tipsCapture tips for photogrammetry: lighting, 60 to 80 percent overlap, angles, resolution, focus and RAW, with notes on what matters most for Nira.
- Textures: size and resolutionTextures for Nira: recommended 16K or 32K power-of-two texture sizes, how other sizes are upscaled, and each texture size in gigapixels.
- Mesh normalsChoose whether to use vertex normals for OBJ and other meshes, with defaults for photogrammetry, PBR, sculpt and CAD uploads.
- Data storage location and data residencyKeep your data in one continent, country or city with Region Locking, which covers both processing and storage.
- AR and VR (XR) supportWhy Nira has no AR or VR (WebXR) support yet, the Apple WebXR gap behind it, and how a native app might change that.
- Send data to Nira supportSend source data to Nira support as a ZIP, make an asset publicly accessible, delete it with a support request, or share a screen recording.
- 3Dflow World Cup FAQReuse your Nira account from last year's 3Dflow World Cup, find your org URL, and upload your entries by following the export guide.